From there, I turned on the “Show Grid” and “Snap to Grid” options in TileB. I then turned on the “Show Grid” option, which just about every decent image editor has. Next, I opened my TileE, which had plenty of space on it for me to add new tiles to it. From there, I opened the file using GIMP. I exported my TileB (again, in the Resource Manager) to a file I made for tilesets. I did do one kinda tricky thing to get the window on the belltower to be evenly spaced between the two tiles. In the screen cap you can see the custom tiles I used and can probably figure out which ones I selected to add the roof detail.ĥ-In step 5, I just added the roof for the belltower using the special tiles I downloaded.Ħ-For step six, I added windows, evenly spaced (from TileB) to my building. Anyway, I used the special tiles to add detail to the roof, specifically a forward-facing, steepled section that sits in front of the belltower. If it doesn’t meet these specs, it won’t be accessible in your TileE slot in the tile editor. The TileE you create MUST have either a single-color or a transparent background, and MUST be 512 x 512 pixels in size. When you import your own custom TileE, you actually have to name the file you’re importing TileE.png. I actually started the tower 4 tiles up from the front edge of my roof tiles.Ĥ-Next, we use the special tiles that I downloaded and imported into my TileE slot using the Resource Manager (which is located in tools). Have it coming out of the roof at least a few tiles back. You want to add the belltower using your wall tiles. When you add a roof, you want it to be shorter than the wall tiles to give the illusion that it’s sloping.ģ-For a fantasy-ish, or at least early-American-style, schoolhouse, you need a belltower. If I had chosen a different wall material (say, brick, for example), I would recolor the roof using Photoshop or GIMP (I use GIMP 2.4 it’s an open-source image editing program like Photoshop, except it’s free) to make it contrast with the walls better.Ģ-Next, we’re going to add the roof tiles. I chose a basic, white-brick-like tile for this building. Pick a wall tile that goes well, color-wise, with your roof tile. For rounded edges and different perspectives, you really need to either make your own custom tiles or download some resources from a site that features tilesets. So, without further ado, here’s how to design a schoolhouse in 7 easy steps (with pics):ġ-Build the outside walls. It’s possible to build a decent-looking building with the default tiles, it’s just going to be kinda square. Sadly, the default roofing tiles that come with RPG Maker VX are somewhat lacking, so to get the visual effect I wanted, I didn’t have much choice, I felt. I did grab some roof tiles from to make this map. They are very useful for pipes and steam.Since a poster on about mapping, I decided to put up this mapping tutorial. RTP contains 2 smoke events: !Flame (above the cold campfire) and !Other2. Do not contact us about commercial licensing. License for use in commercial projects made with RPG Maker VX/Ace is not available. Do not re-distribute original tiles elsewhere. You must credit both authors, as well as any other sources noted at the bottom of the page.įree for use in non-commercial projects made with RPG Maker. This work was a collaborative effort between the two of us and it contains mostly custom pieces. There are very few Steampunk resources out there, so Celianna and Lunarea banded together to bring you the following amazingly large variety of tiles. It is a mix of lace, wood and metal, all packed neatly in a boxful of gears, nuts and bolts. Steampunk is a fascinating style that mixes steam-powered technology with an elaborate Victorian lifestyle.
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